"The Last War: Survival Game" is an innovative SLG (strategy) mobile game developed by Beijing Yuanqu Entertainment and published by FirstFun. It cleverly integrates the core mechanics of SLG with the lightweight gameplay of ultra-casual games., since its release in mid-2023, it has quickly achieved significant success in the global market, especially in places such as South Korea. It even ranked first in China's mobile game overseas revenue in May, with a cumulative turnover of more than 120 million US dollars.
"Last War: Survival Game" game features:
Lightened SLG experience: "Last War: Survival Game" subverts the complexity of traditional SLG. By introducing elements of ultra-casual games, such as "Cannonball Man"-style parkour gameplay, players can experience it in the early stages of the game.The fun of getting started quickly while gradually unlocking SLG’s in-depth content.
Combination of leisure and strategy: In the early stage of the game, players control characters by simply moving left and right, accumulate resources, and quickly improve their strength. Later, they gradually transition to core SLG gameplay such as base construction, resource management, and hero development, integrating card collection and meat.The pigeon tower defense element adds strategic depth and long-term playability to the game.
Unique game theme: With zombie survival as the background, Q version 3D cartoon style is used, combined with realistic character drawing, to create a game atmosphere that is both relaxing and tense, attracting a wide range of player groups.
Music and sound effects: The music and sound effects of the game are carefully produced by Qiyi Music. The styles are diverse and fit the game theme, providing players with an immersive gaming experience.
Purchase strategy: In terms of marketing, "Last War: Survival Game" attracts users by displaying creative materials for casual gameplay, effectively reducing installation costs and achieving rapid growth in user volume.
Broad audience: Through the light game design, even non-SLG core players can easily get started. At the same time, the universal appeal of the survival theme and the in-depth strategy of the game ensure that the game has a wide audience.
Continuous updates and optimization: The success of the game also benefits from continuous content updates and optimization to ensure the freshness of the player experience and the long-term appeal of the game.
The success of "Last War: Survival Game" lies in its successful combination of the lightness and pleasure of casual games with the depth and challenge of strategic games, providing players with a game environment that is both relaxing and full of strategic challenges. This is what SLG GamesChina is an innovative attempt and the key to its ability to stand out in overseas markets.
The premise of the game is fun, why 1 star? Because it is another pay to win with a billion micro transactions, you'll have to pay (a lot) if you want any progress. In the beginning, you can progress fast, but then you'll get stuck and having to wait a collective of long hours to upgrade anything is pretty much unplayable.
This game was fun for maybe 2 weeks and now it is the most boring game I think I've played. It's like you hit a wall of being able to do anything in the game not to mention the pictures and ads are not at all how the game works only a small part of it. Once you get past the first ladder of missions and unlock your full base you quickly see how boring it gets. You also get to an inevitable point where your troops aren't high enough level to do any of the missions or any of the events.
The ads are lies. I wanted to run down the road and shoot stuff like the videos show. You spend very little time doing that, and the levels are extremely short. You spend 95% of your time upgrading your base and units and going in and out of nested menus collecting boxes of stuff you can never use up because it takes forever to upgrade anything. Absolutely boring, very little action.
This is a mere cut-throat game designed to keep a new (weak player) weak and at the mercy of virtually everyone else. The game offers everyone rewards for repeatedly attacking and stealing from others, which drives a neverending cycle of bigger guy beats upon smaller guy. This drives a need to spend a lot of money to become bigger faster. Classic!
Getting headache after playing this game for some time. The major reason is due to the complicated of navigation, which make me constantly figure out how to access the previous screen. Even the rewards pages have different design/section, making the gameplay unnecessary complicated. This could be they didn't well design the game and always ad-hoc new features/rewards system into the existing without standardizing them.